Configuring Remote Compiling

Configuring Remote Compiling

Some of us have multiple computers laying around that are doing nothing most of the time. Maybe it’s a file server that’s got an i5 in it, maybe it’s slower than your main computer. Heck it could even be a remote server sitting in a data center...
Porting Content From Other Source Engine Games

Porting Content From Other Source Engine Games

Legal / Use of Community Assets Understanding the Source Engine File Structure Porting an Entire Game’s Content into Another Game Extracting Content from a Packed BSP File Porting a Single Texture Porting a Single Model Troubleshooting Ever wanted more content...