Water Source textures

These are some great water fall textures i made after making a tutorial on them

other wise you will see many textures, some looking like normals, some not. the one that are NOT normals go 1 segment BEHIND the normal map. it adds effect. just put the normal map texture in front of the other, and make them both func_brushes and never solid.

PS: you will notice that some are colored, if you use one thats colored you need env_cubemaps for them to look normal.
If you use just clear ones you dont NEED cubemaps, but you should still use them.

Flowing water adds a “Zen” to your map, these are perfect for that. enjoy guys!

A short video on them, its really touching *sniff sniff*

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  • 2.1 Version
  • 13763 Downloads
  • 19.48 MB File Size
  • December 2, 2017 Last Updated
  • MD5: 5f6386ef89274e96c4a0e1d7df2f6952